In-game limiters can reduce input lag more than RTSS does. But that does not mean that RTSS adds input lag. It does not. For example, if you get 93FPS uncapped, if you cap with RTSS to 92FPS, your input lag is reduced. I think the whole "RTSS adds input lag" thing is getting out of hand."
Not sure why the in-game fps limiter was producing such unstable results a couple of days ago. I've decreased fps to 171fps down from 178fps, 171fps was the "auto-cap" that NVidia 'recomends' if you use Ultra Low Latency. Oh yeah, the other difference was that I'm now not selecting "Low Latency On" in the NVidia driver too.
I capped my FPS ingame to 237. 2. I turned Gsync on. 3. I put prefered refresharte on maximum avaible. 4. I turned Vsync on in the Nvidia System Panel. If your framerate is always below maximum, the non-VRR mode rarely/never gets activated. A display is running in VRR mode when below max Hz.
What Should Your FPS Cap Be? The cap for FPS in CSGO really depends on your set up and computer system. You never want to cap it higher than your screen's maximum natural FPS. However, for competative players you also don't want to cap it too low because it becomes a disadvantage when in-game. . 337 30 273 248 431 3 24 453